The story of System Shock revolves around an artificially intelligent computer system called SHODAN, which has taken control of a space station called Citadel Station. The development of System Shock was a long and challenging process that took almost three years to complete, but when it finally released the title overtime became a landmark game in the history of first-person horror shooters and is considered an ultimate classic of the genre. The team was led by Warren Spector, who had previously worked on games such as Wing Commander and Ultima Underworld. At one point SHODAN was going to drain your XP from you.Original System Shock was developed by Looking Glass Studios, a game development company that was known for its innovative and experimental approach to game design. We talked about a bunch of crazy things that never went in. I remember the designers saying they wanted you to hate SHODAN not just because you were told to, but because you experienced her messing with you directly. "We wanted a sense that she was all around, literally the ghost in the machine, running the whole station. "We wanted SHODAN to feel like this presence," Fermier added. "We would have all these triggers in the world, and we would be seeing through the triggers what the player was doing, and we'd be commenting on it. "In a sense, SHODAN would represent us," designer Austin Grossman said. Essentially, SHODAN was Looking Glass Studios trying to catch speedrunners in the middle of glitches. On a more meta level, SHODAN was designed to represent the developers, a sentient AI that viewed the player as an enemy, someone who would spend their time in the game trying to break boundaries or sneak past objectives.
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